mirror of
https://github.com/godotengine/godot.git
synced 2026-01-06 10:11:57 +03:00
Add Android project settings for gesture support
- Include project setting to enable long press for Android devices - Include project setting to enable pan and scale gestures on Android devices
This commit is contained in:
@@ -669,6 +669,12 @@
|
||||
If [code]false[/code], no input will be lost.
|
||||
[b]Note:[/b] You should in nearly all cases prefer the [code]false[/code] setting. The legacy behavior is to enable supporting old projects that rely on the old logic, without changes to script.
|
||||
</member>
|
||||
<member name="input_devices/pointing/android/enable_long_press_as_right_click" type="bool" setter="" getter="" default="false">
|
||||
If [code]true[/code], long press events on an Android touchscreen are transformed into right click events.
|
||||
</member>
|
||||
<member name="input_devices/pointing/android/enable_pan_and_scale_gestures" type="bool" setter="" getter="" default="false">
|
||||
If [code]true[/code], multi-touch pan and scale gestures are enabled on Android devices.
|
||||
</member>
|
||||
<member name="input_devices/pointing/emulate_mouse_from_touch" type="bool" setter="" getter="" default="true">
|
||||
If [code]true[/code], sends mouse input events when tapping or swiping on the touchscreen.
|
||||
</member>
|
||||
|
||||
Reference in New Issue
Block a user