Merge pull request #103373 from YeldhamDev/build_remove_physics

Allow to compile templates without physics servers
This commit is contained in:
Rémi Verschelde
2025-03-28 17:30:03 +01:00
72 changed files with 951 additions and 364 deletions

View File

@@ -30,14 +30,18 @@
#pragma once
#include "scene/2d/physics/area_2d.h"
#include "scene/2d/physics/collision_shape_2d.h"
#include "scene/2d/node_2d.h"
#include "scene/gui/control.h"
#include "scene/gui/subviewport_container.h"
#include "scene/main/canvas_layer.h"
#include "scene/main/window.h"
#ifndef PHYSICS_2D_DISABLED
#include "scene/2d/physics/area_2d.h"
#include "scene/2d/physics/collision_shape_2d.h"
#include "scene/resources/2d/rectangle_shape_2d.h"
#include "servers/physics_server_2d_dummy.h"
#endif // PHYSICS_2D_DISABLED
#include "tests/test_macros.h"
@@ -1510,6 +1514,7 @@ TEST_CASE("[SceneTree][Viewport] Control mouse cursor shape") {
}
}
#ifndef PHYSICS_2D_DISABLED
class TestArea2D : public Area2D {
GDCLASS(TestArea2D, Area2D);
@@ -1910,6 +1915,7 @@ TEST_CASE("[SceneTree][Viewport] Physics Picking 2D") {
memdelete(E.a);
}
}
#endif // PHYSICS_2D_DISABLED
TEST_CASE("[SceneTree][Viewport] Embedded Windows") {
Window *root = SceneTree::get_singleton()->get_root();