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Core: Rename math 'phi' arguments to 'angle'
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@@ -45,10 +45,10 @@ struct _NO_DISCARD_ Transform3D {
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void affine_invert();
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Transform3D affine_inverse() const;
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Transform3D rotated(const Vector3 &p_axis, real_t p_phi) const;
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Transform3D rotated(const Vector3 &p_axis, real_t p_angle) const;
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void rotate(const Vector3 &p_axis, real_t p_phi);
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void rotate_basis(const Vector3 &p_axis, real_t p_phi);
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void rotate(const Vector3 &p_axis, real_t p_angle);
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void rotate_basis(const Vector3 &p_axis, real_t p_angle);
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void set_look_at(const Vector3 &p_eye, const Vector3 &p_target, const Vector3 &p_up = Vector3(0, 1, 0));
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Transform3D looking_at(const Vector3 &p_target, const Vector3 &p_up = Vector3(0, 1, 0)) const;
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