Core: Rename math 'phi' arguments to 'angle'

This commit is contained in:
Rémi Verschelde
2022-05-05 13:25:04 +02:00
parent b05fbb21e5
commit e7a58a7eb6
20 changed files with 73 additions and 73 deletions

View File

@@ -45,10 +45,10 @@ struct _NO_DISCARD_ Transform3D {
void affine_invert();
Transform3D affine_inverse() const;
Transform3D rotated(const Vector3 &p_axis, real_t p_phi) const;
Transform3D rotated(const Vector3 &p_axis, real_t p_angle) const;
void rotate(const Vector3 &p_axis, real_t p_phi);
void rotate_basis(const Vector3 &p_axis, real_t p_phi);
void rotate(const Vector3 &p_axis, real_t p_angle);
void rotate_basis(const Vector3 &p_axis, real_t p_angle);
void set_look_at(const Vector3 &p_eye, const Vector3 &p_target, const Vector3 &p_up = Vector3(0, 1, 0));
Transform3D looking_at(const Vector3 &p_target, const Vector3 &p_up = Vector3(0, 1, 0)) const;