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Core: Rename math 'phi' arguments to 'angle'
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@@ -65,8 +65,8 @@ Transform2D Transform2D::affine_inverse() const {
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return inv;
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}
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void Transform2D::rotate(const real_t p_phi) {
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*this = Transform2D(p_phi, Vector2()) * (*this);
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void Transform2D::rotate(const real_t p_angle) {
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*this = Transform2D(p_angle, Vector2()) * (*this);
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}
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real_t Transform2D::get_skew() const {
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@@ -241,9 +241,9 @@ Transform2D Transform2D::translated(const Vector2 &p_offset) const {
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return copy;
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}
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Transform2D Transform2D::rotated(const real_t p_phi) const {
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Transform2D Transform2D::rotated(const real_t p_angle) const {
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Transform2D copy = *this;
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copy.rotate(p_phi);
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copy.rotate(p_angle);
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return copy;
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}
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