Document GPUParticles3D attractors and collision

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Hugo Locurcio
2022-05-13 04:11:01 +02:00
parent e8520044e7
commit e6b0b577ed
10 changed files with 87 additions and 0 deletions

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@@ -66,6 +66,7 @@
<member name="layers" type="int" setter="set_layer_mask" getter="get_layer_mask">
The render layer(s) this [VisualInstance3D] is drawn on.
This object will only be visible for [Camera3D]s whose cull mask includes the render object this [VisualInstance3D] is set to.
For [Light3D]s, this can be used to control which [VisualInstance3D]s are affected by a specific light. For [GPUParticles3D], this can be used to control which particles are effected by a specific attractor. For [Decal]s, this can be used to control which [VisualInstance3D]s are affected by a specific decal.
</member>
</members>
</class>