Implement set_surface_material and set_surface_name methods in EditorSceneImporterMesh, and add documentation.

This commit is contained in:
Lyuma
2021-08-22 18:11:57 -07:00
parent b4cea10771
commit e6962729d5
4 changed files with 59 additions and 4 deletions

View File

@@ -115,6 +115,7 @@
<argument index="0" name="index" type="int" />
<argument index="1" name="name" type="StringName" />
<description>
Sets the name of the blend shape at this index.
</description>
</method>
<method name="surface_find_by_name" qualifiers="const">