mirror of
https://github.com/godotengine/godot.git
synced 2026-01-06 10:11:57 +03:00
Tweak shadow bias defaults for DirectionalLight3D and OmniLight3D
- Increase DirectionalLight3D normal bias to 2.0 to reduce shadow acne at grazing angles. - Decrease OmniLight3D bias to 0.1 to reduce shadow peter-panning.
This commit is contained in:
@@ -12,6 +12,7 @@
|
||||
</tutorials>
|
||||
<members>
|
||||
<member name="shadow_bias" type="float" setter="set_param" getter="get_param" overrides="Light3D" default="0.03" />
|
||||
<member name="shadow_normal_bias" type="float" setter="set_param" getter="get_param" overrides="Light3D" default="1.0" />
|
||||
<member name="spot_angle" type="float" setter="set_param" getter="get_param" default="45.0">
|
||||
The spotlight's angle in degrees.
|
||||
[b]Note:[/b] [member spot_angle] is not affected by [member Node3D.scale] (the light's scale or its parent's scale).
|
||||
|
||||
Reference in New Issue
Block a user