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Split up editor export code into multiple files
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@@ -30,10 +30,10 @@
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#include "export.h"
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#include "export_plugin.h"
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#include "core/os/os.h"
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#include "editor/editor_settings.h"
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#include "editor/export/editor_export.h"
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#include "export_plugin.h"
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void register_android_exporter() {
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EDITOR_DEF("export/android/android_sdk_path", "");
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@@ -35,7 +35,7 @@
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#include "core/io/zip_io.h"
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#include "core/os/os.h"
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#include "editor/editor_export.h"
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#include "editor/export/editor_export_platform.h"
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const String SPLASH_CONFIG_XML_CONTENT = R"SPLASH(<?xml version="1.0" encoding="utf-8"?>
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<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
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@@ -35,7 +35,7 @@
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#include "core/io/file_access.h"
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#include "core/io/zip_io.h"
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#include "core/os/os.h"
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#include "editor/editor_export.h"
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#include "editor/export/editor_export.h"
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const String godot_project_name_xml_string = R"(<?xml version="1.0" encoding="utf-8"?>
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<!--WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
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