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More codespell fixes, do more changes from previous ignore list
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@@ -241,8 +241,8 @@ void FileSystemDock::_update_tree(const Vector<String> &p_uncollapsed_paths, boo
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}
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for (int i = 0; i < favorite_paths.size(); i++) {
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String fave = favorite_paths[i];
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if (!fave.begins_with("res://")) {
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String favorite = favorite_paths[i];
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if (!favorite.begins_with("res://")) {
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continue;
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}
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@@ -252,18 +252,18 @@ void FileSystemDock::_update_tree(const Vector<String> &p_uncollapsed_paths, boo
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String text;
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Ref<Texture2D> icon;
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Color color;
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if (fave == "res://") {
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if (favorite == "res://") {
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text = "/";
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icon = folder_icon;
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color = folder_color;
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} else if (fave.ends_with("/")) {
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text = fave.substr(0, fave.length() - 1).get_file();
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} else if (favorite.ends_with("/")) {
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text = favorite.substr(0, favorite.length() - 1).get_file();
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icon = folder_icon;
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color = folder_color;
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} else {
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text = fave.get_file();
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text = favorite.get_file();
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int index;
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EditorFileSystemDirectory *dir = EditorFileSystem::get_singleton()->find_file(fave, &index);
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EditorFileSystemDirectory *dir = EditorFileSystem::get_singleton()->find_file(favorite, &index);
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if (dir) {
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icon = _get_tree_item_icon(dir->get_file_import_is_valid(index), dir->get_file_type(index));
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} else {
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@@ -277,18 +277,18 @@ void FileSystemDock::_update_tree(const Vector<String> &p_uncollapsed_paths, boo
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ti->set_text(0, text);
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ti->set_icon(0, icon);
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ti->set_icon_modulate(0, color);
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ti->set_tooltip_text(0, fave);
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ti->set_tooltip_text(0, favorite);
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ti->set_selectable(0, true);
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ti->set_metadata(0, fave);
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if (p_select_in_favorites && fave == path) {
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ti->set_metadata(0, favorite);
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if (p_select_in_favorites && favorite == path) {
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ti->select(0);
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ti->set_as_cursor(0);
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}
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if (!fave.ends_with("/")) {
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if (!favorite.ends_with("/")) {
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Array udata;
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udata.push_back(tree_update_id);
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udata.push_back(ti);
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EditorResourcePreview::get_singleton()->queue_resource_preview(fave, this, "_tree_thumbnail_done", udata);
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EditorResourcePreview::get_singleton()->queue_resource_preview(favorite, this, "_tree_thumbnail_done", udata);
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}
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}
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}
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