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Add a signal to notify when children nodes enter or exit tree
-Allows more fine grained notifications (hence better performance) than using the global scene tree signals (node added and removed).
-Required for #55950
(cherry picked from commit fbd9599b04)
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@@ -51,6 +51,8 @@ SceneStringNames::SceneStringNames() {
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tree_exiting = StaticCString::create("tree_exiting");
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tree_exited = StaticCString::create("tree_exited");
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ready = StaticCString::create("ready");
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child_entered_tree = StaticCString::create("child_entered_tree");
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child_exited_tree = StaticCString::create("child_exited_tree");
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item_rect_changed = StaticCString::create("item_rect_changed");
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size_flags_changed = StaticCString::create("size_flags_changed");
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minimum_size_changed = StaticCString::create("minimum_size_changed");
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