Add missing copyright headers and fix formatting

Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
This commit is contained in:
Rémi Verschelde
2018-01-05 00:50:27 +01:00
parent eb892cd0f1
commit e4213e66b2
1527 changed files with 2313 additions and 238 deletions

View File

@@ -1,10 +1,9 @@
/*************************************************************************/
/* shape_bullet.cpp */
/* Author: AndreaCatania */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
@@ -30,15 +29,21 @@
/*************************************************************************/
#include "shape_bullet.h"
#include "BulletCollision/CollisionShapes/btConvexPointCloudShape.h"
#include "BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h"
#include "btBulletCollisionCommon.h"
#include "btRayShape.h"
#include "bullet_physics_server.h"
#include "bullet_types_converter.h"
#include "bullet_utilities.h"
#include "shape_owner_bullet.h"
#include <BulletCollision/CollisionShapes/btConvexPointCloudShape.h>
#include <BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h>
#include <btBulletCollisionCommon.h>
/**
@author AndreaCatania
*/
ShapeBullet::ShapeBullet() {}
ShapeBullet::~ShapeBullet() {}