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Overhaul the top sections of the class reference (Physics classes)
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="PhysicsServer2DManager" inherits="Object" version="4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Manager for 2D physics server implementations.
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A singleton for managing [PhysicsServer2D] implementations.
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</brief_description>
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<description>
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[PhysicsServer2DManager] is the API for registering [PhysicsServer2D] implementations, and for setting the default implementation.
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[PhysicsServer2DManager] is the API for registering [PhysicsServer2D] implementations and for setting the default implementation.
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[b]Note:[/b] It is not possible to switch physics servers at runtime. This class is only used on startup at the server initialization level, by Godot itself and possibly by GDExtensions.
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</description>
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<tutorials>
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