Overhaul the top sections of the class reference (Physics classes)

This commit is contained in:
VolTer
2023-04-28 22:59:03 +02:00
parent c80a2b4fe9
commit e3d0da404f
100 changed files with 295 additions and 299 deletions

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@@ -1,10 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="PhysicsServer2DManager" inherits="Object" version="4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Manager for 2D physics server implementations.
A singleton for managing [PhysicsServer2D] implementations.
</brief_description>
<description>
[PhysicsServer2DManager] is the API for registering [PhysicsServer2D] implementations, and for setting the default implementation.
[PhysicsServer2DManager] is the API for registering [PhysicsServer2D] implementations and for setting the default implementation.
[b]Note:[/b] It is not possible to switch physics servers at runtime. This class is only used on startup at the server initialization level, by Godot itself and possibly by GDExtensions.
</description>
<tutorials>