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Add GDSOFTCLASS to deeper inheritors of Object
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@@ -37,6 +37,8 @@
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#include "editor/file_system/editor_paths.h"
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class EditorHTTPServer : public RefCounted {
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GDSOFTCLASS(EditorHTTPServer, RefCounted);
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private:
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Ref<TCPServer> server;
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HashMap<String, String> mimes;
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@@ -56,6 +56,8 @@ extern int godot_js_fetch_is_chunked(int p_id);
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#endif
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class HTTPClientWeb : public HTTPClient {
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GDSOFTCLASS(HTTPClientWeb, HTTPClient);
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private:
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int js_id = 0;
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Status status = STATUS_DISCONNECTED;
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@@ -35,6 +35,8 @@
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#include <sys/socket.h>
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class NetSocketWeb : public NetSocket {
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GDSOFTCLASS(NetSocketWeb, NetSocket);
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protected:
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static NetSocket *_create_func();
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