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Rename CanvasItem.update() to queue_redraw()
Affects a lot of classes. Very thoroughly checked signal connections and deferred calls to this method, add_do_method/add_undo_method calls, and so on. Also renames the internal `_update_callback()` to `_redraw_callback()` for consistency. Just a few comments have also been changed to say "redraw". In CPUParticles2D, there was a private variable with the same name. It has been renamed to `do_redraw`.
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@@ -82,14 +82,14 @@ void ScrollBar::gui_input(const Ref<InputEvent> &p_event) {
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if (ofs < decr_size) {
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decr_active = true;
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set_value(get_value() - (custom_step >= 0 ? custom_step : get_step()));
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update();
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queue_redraw();
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return;
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}
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if (ofs > total - incr_size) {
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incr_active = true;
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set_value(get_value() + (custom_step >= 0 ? custom_step : get_step()));
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update();
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queue_redraw();
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return;
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}
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@@ -117,7 +117,7 @@ void ScrollBar::gui_input(const Ref<InputEvent> &p_event) {
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drag.active = true;
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drag.pos_at_click = grabber_ofs + ofs;
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drag.value_at_click = get_as_ratio();
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update();
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queue_redraw();
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} else {
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if (scrolling) {
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target_scroll = CLAMP(target_scroll + get_page(), get_min(), get_max() - get_page());
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@@ -137,7 +137,7 @@ void ScrollBar::gui_input(const Ref<InputEvent> &p_event) {
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incr_active = false;
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decr_active = false;
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drag.active = false;
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update();
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queue_redraw();
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}
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}
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@@ -177,7 +177,7 @@ void ScrollBar::gui_input(const Ref<InputEvent> &p_event) {
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if (new_hilite != highlight) {
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highlight = new_hilite;
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update();
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queue_redraw();
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}
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}
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}
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@@ -408,7 +408,7 @@ void ScrollBar::_notification(int p_what) {
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case NOTIFICATION_MOUSE_EXIT: {
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highlight = HIGHLIGHT_NONE;
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update();
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queue_redraw();
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} break;
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}
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}
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