Rename CanvasItem.update() to queue_redraw()

Affects a lot of classes. Very thoroughly checked signal connections and deferred calls to this method, add_do_method/add_undo_method calls, and so on.

Also renames the internal `_update_callback()` to `_redraw_callback()` for consistency.

Just a few comments have also been changed to say "redraw".

In CPUParticles2D, there was a private variable with the same name. It has been renamed to `do_redraw`.
This commit is contained in:
Micky
2022-08-13 23:21:24 +02:00
parent e60086f98b
commit e31bb5ffeb
111 changed files with 1354 additions and 1354 deletions

View File

@@ -82,14 +82,14 @@ void ScrollBar::gui_input(const Ref<InputEvent> &p_event) {
if (ofs < decr_size) {
decr_active = true;
set_value(get_value() - (custom_step >= 0 ? custom_step : get_step()));
update();
queue_redraw();
return;
}
if (ofs > total - incr_size) {
incr_active = true;
set_value(get_value() + (custom_step >= 0 ? custom_step : get_step()));
update();
queue_redraw();
return;
}
@@ -117,7 +117,7 @@ void ScrollBar::gui_input(const Ref<InputEvent> &p_event) {
drag.active = true;
drag.pos_at_click = grabber_ofs + ofs;
drag.value_at_click = get_as_ratio();
update();
queue_redraw();
} else {
if (scrolling) {
target_scroll = CLAMP(target_scroll + get_page(), get_min(), get_max() - get_page());
@@ -137,7 +137,7 @@ void ScrollBar::gui_input(const Ref<InputEvent> &p_event) {
incr_active = false;
decr_active = false;
drag.active = false;
update();
queue_redraw();
}
}
@@ -177,7 +177,7 @@ void ScrollBar::gui_input(const Ref<InputEvent> &p_event) {
if (new_hilite != highlight) {
highlight = new_hilite;
update();
queue_redraw();
}
}
}
@@ -408,7 +408,7 @@ void ScrollBar::_notification(int p_what) {
case NOTIFICATION_MOUSE_EXIT: {
highlight = HIGHLIGHT_NONE;
update();
queue_redraw();
} break;
}
}