Rename CanvasItem.update() to queue_redraw()

Affects a lot of classes. Very thoroughly checked signal connections and deferred calls to this method, add_do_method/add_undo_method calls, and so on.

Also renames the internal `_update_callback()` to `_redraw_callback()` for consistency.

Just a few comments have also been changed to say "redraw".

In CPUParticles2D, there was a private variable with the same name. It has been renamed to `do_redraw`.
This commit is contained in:
Micky
2022-08-13 23:21:24 +02:00
parent e60086f98b
commit e31bb5ffeb
111 changed files with 1354 additions and 1354 deletions

View File

@@ -49,7 +49,7 @@ void Button::_set_internal_margin(Side p_side, float p_value) {
void Button::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_LAYOUT_DIRECTION_CHANGED: {
update();
queue_redraw();
} break;
case NOTIFICATION_TRANSLATION_CHANGED: {
@@ -57,14 +57,14 @@ void Button::_notification(int p_what) {
_shape();
update_minimum_size();
update();
queue_redraw();
} break;
case NOTIFICATION_THEME_CHANGED: {
_shape();
update_minimum_size();
update();
queue_redraw();
} break;
case NOTIFICATION_DRAW: {
@@ -389,7 +389,7 @@ void Button::set_text_overrun_behavior(TextServer::OverrunBehavior p_behavior) {
overrun_behavior = p_behavior;
_shape();
update();
queue_redraw();
update_minimum_size();
}
}
@@ -404,7 +404,7 @@ void Button::set_text(const String &p_text) {
xl_text = atr(text);
_shape();
update();
queue_redraw();
update_minimum_size();
}
}
@@ -418,7 +418,7 @@ void Button::set_text_direction(Control::TextDirection p_text_direction) {
if (text_direction != p_text_direction) {
text_direction = p_text_direction;
_shape();
update();
queue_redraw();
}
}
@@ -430,7 +430,7 @@ void Button::set_language(const String &p_language) {
if (language != p_language) {
language = p_language;
_shape();
update();
queue_redraw();
}
}
@@ -441,7 +441,7 @@ String Button::get_language() const {
void Button::set_icon(const Ref<Texture2D> &p_icon) {
if (icon != p_icon) {
icon = p_icon;
update();
queue_redraw();
update_minimum_size();
}
}
@@ -453,7 +453,7 @@ Ref<Texture2D> Button::get_icon() const {
void Button::set_expand_icon(bool p_enabled) {
if (expand_icon != p_enabled) {
expand_icon = p_enabled;
update();
queue_redraw();
update_minimum_size();
}
}
@@ -465,7 +465,7 @@ bool Button::is_expand_icon() const {
void Button::set_flat(bool p_enabled) {
if (flat != p_enabled) {
flat = p_enabled;
update();
queue_redraw();
}
}
@@ -476,7 +476,7 @@ bool Button::is_flat() const {
void Button::set_clip_text(bool p_enabled) {
if (clip_text != p_enabled) {
clip_text = p_enabled;
update();
queue_redraw();
update_minimum_size();
}
}
@@ -488,7 +488,7 @@ bool Button::get_clip_text() const {
void Button::set_text_alignment(HorizontalAlignment p_alignment) {
if (alignment != p_alignment) {
alignment = p_alignment;
update();
queue_redraw();
}
}
@@ -499,7 +499,7 @@ HorizontalAlignment Button::get_text_alignment() const {
void Button::set_icon_alignment(HorizontalAlignment p_alignment) {
icon_alignment = p_alignment;
update_minimum_size();
update();
queue_redraw();
}
HorizontalAlignment Button::get_icon_alignment() const {