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Batch of lightmapper fixes and minor improvements
- Fix objects with no material being considered as fully transparent by the lightmapper. - Added "environment_min_light" property: gives artistic control over the shadow color. - Fixed "Custom Color" environment mode, it was ignored before. - Added "interior" property to BakedLightmapData: controls whether dynamic capture objects receive environment light or not. - Automatically update dynamic capture objects when the capture data changes (also works for "energy" which used to require object movement to trigger the update). - Added "use_in_baked_light" property to GridMap: controls whether the GridMap will be included in BakedLightmap bakes. - Set "flush zero" and "denormal zero" mode for SSE2 instructions in the Embree raycaster. According to Embree docs it should give a performance improvement.
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@@ -230,6 +230,9 @@
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<member name="mesh_library" type="MeshLibrary" setter="set_mesh_library" getter="get_mesh_library">
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The assigned [MeshLibrary].
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</member>
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<member name="use_in_baked_light" type="bool" setter="set_use_in_baked_light" getter="get_use_in_baked_light" default="false">
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Controls whether this GridMap will be baked in a [BakedLightmap] or not.
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</member>
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</members>
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<signals>
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<signal name="cell_size_changed">
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