Rename instance()->instantiate() when it's a verb

This commit is contained in:
Lightning_A
2021-06-17 16:03:09 -06:00
parent 60dcc4f39c
commit e28fd07b2b
371 changed files with 1318 additions and 1318 deletions

View File

@@ -476,7 +476,7 @@ Variant EditorData::instance_custom_type(const String &p_type, const String &p_i
if (get_custom_types()[p_inherits][i].name == p_type) {
Ref<Script> script = get_custom_types()[p_inherits][i].script;
Variant ob = ClassDB::instance(p_inherits);
Variant ob = ClassDB::instantiate(p_inherits);
ERR_FAIL_COND_V(!ob, Variant());
Node *n = Object::cast_to<Node>(ob);
if (n) {
@@ -603,7 +603,7 @@ bool EditorData::check_and_update_scene(int p_idx) {
if (must_reload) {
Ref<PackedScene> pscene;
pscene.instance();
pscene.instantiate();
EditorProgress ep("update_scene", TTR("Updating Scene"), 2);
ep.step(TTR("Storing local changes..."), 0);
@@ -611,7 +611,7 @@ bool EditorData::check_and_update_scene(int p_idx) {
Error err = pscene->pack(edited_scene[p_idx].root);
ERR_FAIL_COND_V(err != OK, false);
ep.step(TTR("Updating scene..."), 1);
Node *new_scene = pscene->instance(PackedScene::GEN_EDIT_STATE_MAIN);
Node *new_scene = pscene->instantiate(PackedScene::GEN_EDIT_STATE_MAIN);
ERR_FAIL_COND_V(!new_scene, false);
//transfer selection
@@ -908,7 +908,7 @@ StringName EditorData::script_class_get_base(const String &p_class) const {
Variant EditorData::script_class_instance(const String &p_class) {
if (ScriptServer::is_global_class(p_class)) {
Variant obj = ClassDB::instance(ScriptServer::get_global_class_native_base(p_class));
Variant obj = ClassDB::instantiate(ScriptServer::get_global_class_native_base(p_class));
if (obj) {
Ref<Script> script = script_class_load_script(p_class);
if (script.is_valid()) {