[HTML5] Port JavaScript inline code to libraries.

The API is implemented in javascript, and generates C functions that can
be called from godot.
This allows much cleaner code replacing all `EM_ASM` calls in our C++
code with plain C function calls.
This also gets rid of few hacks and comes with few optimizations (e.g.
custom cursor shapes should be much faster now).
This commit is contained in:
Fabio Alessandrelli
2020-10-23 18:33:20 +02:00
parent 54cda5c3b8
commit e2083871eb
33 changed files with 1995 additions and 1461 deletions

View File

@@ -3,11 +3,13 @@
Import("env")
Import("env_modules")
# Thirdparty source files
env_ws = env_modules.Clone()
if env["builtin_wslay"] and not env["platform"] == "javascript": # already builtin for javascript
if env["platform"] == "javascript":
# Our JavaScript/C++ interface.
env.AddJSLibraries(["library_godot_websocket.js"])
elif env["builtin_wslay"]:
# Thirdparty source files
wslay_dir = "#thirdparty/wslay/"
wslay_sources = [
"wslay_net.c",