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Ensure, if a texture meant for a normal map is imported and size limit exists, that it's renormalized after resize.
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@@ -1076,6 +1076,36 @@ void Image::shrink_x2() {
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}
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}
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void Image::normalize() {
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bool used_mipmaps = has_mipmaps();
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if (used_mipmaps) {
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clear_mipmaps();
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}
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lock();
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for (int y = 0; y < height; y++) {
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for (int x = 0; x < width; x++) {
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Color c = get_pixel(x, y);
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Vector3 v(c.r * 2.0 - 1.0, c.g * 2.0 - 1.0, c.b * 2.0 - 1.0);
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v.normalize();
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c.r = v.x * 0.5 + 0.5;
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c.g = v.y * 0.5 + 0.5;
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c.b = v.z * 0.5 + 0.5;
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set_pixel(x, y, c);
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}
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}
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unlock();
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if (used_mipmaps) {
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generate_mipmaps(true);
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}
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}
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Error Image::generate_mipmaps(bool p_renormalize) {
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if (!_can_modify(format)) {
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