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Import 3D Scene Improvements
-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -If re-importing from the "dependency changed" dialog, edited scene will keep the local changes. -Imported scene will keep track of changes in the source asset -Geometry changes in source geometry or nodes with a different transform will be updated. -Materials will be kept if changed locally. -New nodes added will be kept -If nodes were reparented or renamed, they will still keep track -Deleted notes will be restored, use the -noimp option to avoid this. -In general, you can trust that if you do local modifications to the imported scene, they will not be erased after re-import. -Erasing your changes is done by re-importing from the "Re-Import" menu, re-opening the "Import 3D Scene" dialog. This wil re-import fresh. Overall, This should allow you to work on a scene and see changes made to 3D assets in real-time. So Please test!!
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@@ -494,6 +494,17 @@ Ref<World> Spatial::get_world() const {
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}
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#ifdef TOOLS_ENABLED
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void Spatial::set_import_transform(const Transform& p_transform) {
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data.import_transform=p_transform;
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}
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Transform Spatial::get_import_transform() const {
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return data.import_transform;
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}
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#endif
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void Spatial::_bind_methods() {
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@@ -517,6 +528,9 @@ void Spatial::_bind_methods() {
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#ifdef TOOLS_ENABLED
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ObjectTypeDB::bind_method(_MD("_update_gizmo"), &Spatial::_update_gizmo);
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ObjectTypeDB::bind_method(_MD("_set_import_transform"), &Spatial::set_import_transform);
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ObjectTypeDB::bind_method(_MD("_get_import_transform"), &Spatial::get_import_transform);
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ADD_PROPERTY( PropertyInfo(Variant::TRANSFORM,"_import_transform",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR),_SCS("_set_import_transform"),_SCS("_get_import_transform"));
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#endif
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ObjectTypeDB::bind_method(_MD("update_gizmo"), &Spatial::update_gizmo);
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