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update ARVRInterfaceGDNative to use API struct
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@@ -47,7 +47,7 @@ extern "C" {
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#define GDAPI GDCALLINGCONV
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#endif
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#else
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#define GDCALLINGCONV __attribute__((sysv_abi, visibility("default")))
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#define GDCALLINGCONV __attribute__((sysv_abi))
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#define GDAPI GDCALLINGCONV
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#endif
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@@ -36,6 +36,26 @@
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extern "C" {
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#endif
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typedef struct {
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void *(*constructor)(godot_object *);
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void (*destructor)(void *);
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godot_string (*get_name)(const void *);
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godot_int (*get_capabilities)(const void *);
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godot_bool (*get_anchor_detection_is_enabled)(const void *);
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void (*set_anchor_detection_is_enabled)(void *, godot_bool);
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godot_bool (*is_stereo)(const void *);
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godot_bool (*is_initialized)(const void *);
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godot_bool (*initialize)(void *);
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void (*uninitialize)(void *);
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godot_vector2 (*get_recommended_render_targetsize)(const void *);
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godot_transform (*get_transform_for_eye)(void *, godot_int, godot_transform *);
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void (*fill_projection_for_eye)(void *, godot_real *, godot_int, godot_real, godot_real, godot_real);
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void (*commit_for_eye)(void *, godot_int, godot_rid *, godot_rect2 *);
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void (*process)(void *);
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} godot_arvr_interface_gdnative;
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void GDAPI godot_arvr_register_interface(const char *p_name, const godot_arvr_interface_gdnative *p_interface);
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// helper functions to access ARVRServer data
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godot_real GDAPI godot_arvr_get_worldscale();
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godot_transform GDAPI godot_arvr_get_reference_frame();
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@@ -55,4 +75,4 @@ void GDAPI godot_arvr_set_controller_axis(godot_int p_controller_id, godot_int p
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}
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#endif
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#endif /* !GODOT_NATIVEARVR_H */
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#endif /* !GODOT_NATIVEARVR_H */
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