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Rename CubeMesh BoxMesh
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30
doc/classes/BoxMesh.xml
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30
doc/classes/BoxMesh.xml
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="BoxMesh" inherits="PrimitiveMesh" version="4.0">
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<brief_description>
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Generate an axis-aligned box [PrimitiveMesh].
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</brief_description>
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<description>
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Generate an axis-aligned box [PrimitiveMesh].
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The box's UV layout is arranged in a 3×2 layout that allows texturing each face individually. To apply the same texture on all faces, change the material's UV property to [code]Vector3(3, 2, 1)[/code].
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</description>
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<tutorials>
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</tutorials>
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<methods>
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</methods>
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<members>
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<member name="size" type="Vector3" setter="set_size" getter="get_size" default="Vector3( 2, 2, 2 )">
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Size of the box mesh.
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</member>
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<member name="subdivide_depth" type="int" setter="set_subdivide_depth" getter="get_subdivide_depth" default="0">
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Number of extra edge loops inserted along the Z axis.
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</member>
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<member name="subdivide_height" type="int" setter="set_subdivide_height" getter="get_subdivide_height" default="0">
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Number of extra edge loops inserted along the Y axis.
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</member>
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<member name="subdivide_width" type="int" setter="set_subdivide_width" getter="get_subdivide_width" default="0">
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Number of extra edge loops inserted along the X axis.
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</member>
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</members>
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<constants>
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</constants>
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</class>
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