mirror of
https://github.com/godotengine/godot.git
synced 2026-01-06 10:11:57 +03:00
Merge pull request #64487 from Rindbee/fix-instantiated-scene-duplicate
Fix resource shared when duplicating an instanced scene
This commit is contained in:
@@ -721,9 +721,9 @@ public:
|
||||
Node *duplicate(int p_flags = DUPLICATE_GROUPS | DUPLICATE_SIGNALS | DUPLICATE_SCRIPTS) const;
|
||||
#ifdef TOOLS_ENABLED
|
||||
Node *duplicate_from_editor(HashMap<const Node *, Node *> &r_duplimap) const;
|
||||
Node *duplicate_from_editor(HashMap<const Node *, Node *> &r_duplimap, const HashMap<Ref<Resource>, Ref<Resource>> &p_resource_remap) const;
|
||||
void remap_node_resources(Node *p_node, const HashMap<Ref<Resource>, Ref<Resource>> &p_resource_remap) const;
|
||||
void remap_nested_resources(Ref<Resource> p_resource, const HashMap<Ref<Resource>, Ref<Resource>> &p_resource_remap) const;
|
||||
Node *duplicate_from_editor(HashMap<const Node *, Node *> &r_duplimap, Node *p_scene_root, HashMap<Node *, HashMap<Ref<Resource>, Ref<Resource>>> &p_resource_remap) const;
|
||||
void remap_node_resources(Node *p_node, Node *p_scene_root, HashMap<Node *, HashMap<Ref<Resource>, Ref<Resource>>> &p_resource_remap) const;
|
||||
void remap_nested_resources(Ref<Resource> p_resource, HashMap<Ref<Resource>, Ref<Resource>> &p_resource_remap) const;
|
||||
#endif
|
||||
|
||||
// used by editors, to save what has changed only
|
||||
|
||||
Reference in New Issue
Block a user