Fix typos in source code using codespell

From https://github.com/lucasdemarchi/codespell
This commit is contained in:
Rémi Verschelde
2017-03-24 21:45:31 +01:00
parent c103f32ea3
commit debeee56f7
98 changed files with 180 additions and 182 deletions

View File

@@ -990,7 +990,7 @@ void Geometry::make_atlas(const Vector<Size2i> &p_rects, Vector<Point2i> &r_resu
//super simple, almost brute force scanline stacking fitter
//it's pretty basic for now, but it tries to make sure that the aspect ratio of the
//resulting atlas is somehow square. This is necesary because video cards have limits
//resulting atlas is somehow square. This is necessary because video cards have limits
//on texture size (usually 2048 or 4096), so the more square a texture, the more chances
//it will work in every hardware.
// for example, it will prioritize a 1024x1024 atlas (works everywhere) instead of a
@@ -1057,7 +1057,7 @@ void Geometry::make_atlas(const Vector<Size2i> &p_rects, Vector<Point2i> &r_resu
if (end_w > max_w)
max_w = end_w;
if (ofs == 0 || end_h > limit_h) //while h limit not reched, keep stacking
if (ofs == 0 || end_h > limit_h) //while h limit not reached, keep stacking
ofs += wrects[j].s.width;
}