diff --git a/doc/classes/BoxContainer.xml b/doc/classes/BoxContainer.xml
index 214afd519b7..4b5d4c853a9 100644
--- a/doc/classes/BoxContainer.xml
+++ b/doc/classes/BoxContainer.xml
@@ -23,7 +23,6 @@
The alignment of the container's children (must be one of [constant ALIGN_BEGIN], [constant ALIGN_CENTER] or [constant ALIGN_END]).
-
diff --git a/doc/classes/Container.xml b/doc/classes/Container.xml
index 4593e00e054..c285b448d82 100644
--- a/doc/classes/Container.xml
+++ b/doc/classes/Container.xml
@@ -29,6 +29,9 @@
+
+
+
diff --git a/doc/classes/GraphNode.xml b/doc/classes/GraphNode.xml
index 33871504297..cc6e3dc7f93 100644
--- a/doc/classes/GraphNode.xml
+++ b/doc/classes/GraphNode.xml
@@ -184,6 +184,7 @@
If [code]true[/code], the GraphNode is a comment node.
+
The offset of the GraphNode, relative to the scroll offset of the [GraphEdit].
[b]Note:[/b] You cannot use position directly, as [GraphEdit] is a [Container].
diff --git a/doc/classes/GridContainer.xml b/doc/classes/GridContainer.xml
index 472578f29b6..4493ee8dc1c 100644
--- a/doc/classes/GridContainer.xml
+++ b/doc/classes/GridContainer.xml
@@ -15,7 +15,6 @@
The number of columns in the [GridContainer]. If modified, [GridContainer] reorders its children to accommodate the new layout.
-
diff --git a/doc/classes/PanelContainer.xml b/doc/classes/PanelContainer.xml
index 58630936622..9803a8dc510 100644
--- a/doc/classes/PanelContainer.xml
+++ b/doc/classes/PanelContainer.xml
@@ -10,6 +10,9 @@
+
+
+
diff --git a/doc/classes/Skeleton2D.xml b/doc/classes/Skeleton2D.xml
index 558ba840686..e1b7d607639 100644
--- a/doc/classes/Skeleton2D.xml
+++ b/doc/classes/Skeleton2D.xml
@@ -4,7 +4,7 @@
Skeleton for 2D characters and animated objects.
- Skeleton2D parents a hierarchy of [Bone2D] objects. It is a requirement of [Bone2D]. Skeleton2D holds a reference to the rest pose of its children and acts as a single point of access to its bones.
+ Skeleton2D parents a hierarchy of [Bone2D] objects. It is a requirement of [Bone2D]. Skeleton2D holds a reference to the rest pose of its children and acts as a single point of access to its bones.
https://docs.godotengine.org/en/latest/tutorials/animation/2d_skeletons.html