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Unify and streamline connecting to Resource changes
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@@ -40,7 +40,7 @@ void ShaderInclude::set_code(const String &p_code) {
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code = p_code;
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for (const Ref<ShaderInclude> &E : dependencies) {
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E->disconnect(SNAME("changed"), callable_mp(this, &ShaderInclude::_dependency_changed));
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E->disconnect_changed(callable_mp(this, &ShaderInclude::_dependency_changed));
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}
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{
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@@ -60,7 +60,7 @@ void ShaderInclude::set_code(const String &p_code) {
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}
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for (const Ref<ShaderInclude> &E : dependencies) {
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E->connect(SNAME("changed"), callable_mp(this, &ShaderInclude::_dependency_changed));
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E->connect_changed(callable_mp(this, &ShaderInclude::_dependency_changed));
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}
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emit_changed();
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