Unify and streamline connecting to Resource changes

This commit is contained in:
kobewi
2023-07-03 21:29:37 +02:00
parent 2c55214068
commit de4a3fa151
98 changed files with 341 additions and 434 deletions

View File

@@ -31,7 +31,6 @@
#include "environment.h"
#include "core/config/project_settings.h"
#include "core/core_string_names.h"
#include "scene/resources/gradient_texture.h"
#include "servers/rendering_server.h"
@@ -1004,9 +1003,7 @@ void Environment::set_adjustment_color_correction(Ref<Texture> p_color_correctio
adjustment_color_correction = p_color_correction;
Ref<GradientTexture1D> grad_tex = p_color_correction;
if (grad_tex.is_valid()) {
if (!grad_tex->is_connected(CoreStringNames::get_singleton()->changed, callable_mp(this, &Environment::_update_adjustment))) {
grad_tex->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Environment::_update_adjustment));
}
grad_tex->connect_changed(callable_mp(this, &Environment::_update_adjustment));
}
Ref<Texture2D> adjustment_texture_2d = adjustment_color_correction;
if (adjustment_texture_2d.is_valid()) {