mirror of
https://github.com/godotengine/godot.git
synced 2026-01-03 18:11:19 +03:00
Rename Transform to Transform3D in core
This commit is contained in:
@@ -50,7 +50,7 @@ void MultiMesh::_set_transform_array(const Vector<Vector3> &p_array) {
|
||||
const Vector3 *r = xforms.ptr();
|
||||
|
||||
for (int i = 0; i < len / 4; i++) {
|
||||
Transform t;
|
||||
Transform3D t;
|
||||
t.basis[0] = r[i * 4 + 0];
|
||||
t.basis[1] = r[i * 4 + 1];
|
||||
t.basis[2] = r[i * 4 + 2];
|
||||
@@ -75,7 +75,7 @@ Vector<Vector3> MultiMesh::_get_transform_array() const {
|
||||
Vector3 *w = xforms.ptrw();
|
||||
|
||||
for (int i = 0; i < instance_count; i++) {
|
||||
Transform t = get_instance_transform(i);
|
||||
Transform3D t = get_instance_transform(i);
|
||||
w[i * 4 + 0] = t.basis[0];
|
||||
w[i * 4 + 1] = t.basis[1];
|
||||
w[i * 4 + 2] = t.basis[2];
|
||||
@@ -236,7 +236,7 @@ int MultiMesh::get_visible_instance_count() const {
|
||||
return visible_instance_count;
|
||||
}
|
||||
|
||||
void MultiMesh::set_instance_transform(int p_instance, const Transform &p_transform) {
|
||||
void MultiMesh::set_instance_transform(int p_instance, const Transform3D &p_transform) {
|
||||
RenderingServer::get_singleton()->multimesh_instance_set_transform(multimesh, p_instance, p_transform);
|
||||
}
|
||||
|
||||
@@ -244,7 +244,7 @@ void MultiMesh::set_instance_transform_2d(int p_instance, const Transform2D &p_t
|
||||
RenderingServer::get_singleton()->multimesh_instance_set_transform_2d(multimesh, p_instance, p_transform);
|
||||
}
|
||||
|
||||
Transform MultiMesh::get_instance_transform(int p_instance) const {
|
||||
Transform3D MultiMesh::get_instance_transform(int p_instance) const {
|
||||
return RenderingServer::get_singleton()->multimesh_instance_get_transform(multimesh, p_instance);
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user