Rename Transform to Transform3D in core

This commit is contained in:
Aaron Franke
2020-10-17 01:08:21 -04:00
parent b80494e633
commit de3f6699a5
257 changed files with 1697 additions and 1702 deletions

View File

@@ -50,7 +50,7 @@ void MultiMesh::_set_transform_array(const Vector<Vector3> &p_array) {
const Vector3 *r = xforms.ptr();
for (int i = 0; i < len / 4; i++) {
Transform t;
Transform3D t;
t.basis[0] = r[i * 4 + 0];
t.basis[1] = r[i * 4 + 1];
t.basis[2] = r[i * 4 + 2];
@@ -75,7 +75,7 @@ Vector<Vector3> MultiMesh::_get_transform_array() const {
Vector3 *w = xforms.ptrw();
for (int i = 0; i < instance_count; i++) {
Transform t = get_instance_transform(i);
Transform3D t = get_instance_transform(i);
w[i * 4 + 0] = t.basis[0];
w[i * 4 + 1] = t.basis[1];
w[i * 4 + 2] = t.basis[2];
@@ -236,7 +236,7 @@ int MultiMesh::get_visible_instance_count() const {
return visible_instance_count;
}
void MultiMesh::set_instance_transform(int p_instance, const Transform &p_transform) {
void MultiMesh::set_instance_transform(int p_instance, const Transform3D &p_transform) {
RenderingServer::get_singleton()->multimesh_instance_set_transform(multimesh, p_instance, p_transform);
}
@@ -244,7 +244,7 @@ void MultiMesh::set_instance_transform_2d(int p_instance, const Transform2D &p_t
RenderingServer::get_singleton()->multimesh_instance_set_transform_2d(multimesh, p_instance, p_transform);
}
Transform MultiMesh::get_instance_transform(int p_instance) const {
Transform3D MultiMesh::get_instance_transform(int p_instance) const {
return RenderingServer::get_singleton()->multimesh_instance_get_transform(multimesh, p_instance);
}