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Use Unicode arrow symbols throughout the editor
This does not apply to text printed to the Output panel, as the fixed-width font may not have the glyph in its character set (or if it does, the arrow character may be hard to read).
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@@ -264,7 +264,7 @@ void GameStateSnapshot::_get_rc_cycles(
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SnapshotDataObject *next_obj = p_obj->snapshot->objects[next_child.value];
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String next_name = next_obj == p_source_obj ? "self" : next_obj->get_name();
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String current_name = p_obj == p_source_obj ? "self" : p_obj->get_name();
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String child_path = current_name + "[\"" + next_child.key + "\"] -> " + next_name;
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String child_path = current_name + "[\"" + next_child.key + U"\"] → " + next_name;
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if (p_current_path != "") {
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child_path = p_current_path + "\n" + child_path;
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}
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