From 4fd5f22a4907125ad149d31639d1f15934d67978 Mon Sep 17 00:00:00 2001 From: Haoyu Qiu Date: Sat, 9 Sep 2023 08:41:11 +0800 Subject: [PATCH] Remove extra separator in node context menu Probably a backport mistake. The separator is indeed required in Godot 4. But in 3.x, it is redundant because the menu item is arranged in a different location. --- editor/scene_tree_dock.cpp | 4 ---- 1 file changed, 4 deletions(-) diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp index 7fca4cfc23c..4abb78574eb 100644 --- a/editor/scene_tree_dock.cpp +++ b/editor/scene_tree_dock.cpp @@ -2894,10 +2894,6 @@ void SceneTreeDock::_tree_rmb(const Vector2 &p_menu_pos) { } } if (all_owned) { - // Group "toggle_unique_name" with "copy_node_path", if it is available. - if (menu->get_item_index(TOOL_COPY_NODE_PATH) == -1) { - menu->add_separator(); - } Node *node = full_selection[0]; menu->add_icon_shortcut(get_icon("SceneUniqueName", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/toggle_unique_name"), TOOL_TOGGLE_SCENE_UNIQUE_NAME); menu->set_item_text(menu->get_item_index(TOOL_TOGGLE_SCENE_UNIQUE_NAME), node->is_unique_name_in_owner() ? TTR("Revoke Unique Name") : TTR("Access as Unique Name"));