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Merge pull request #48860 from JohnM666/fix-basis-variant-initialization
Fix RigidBody3D.get_inverse_inertia_tensor() crash
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@@ -103,7 +103,7 @@
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[b]Note:[/b] The result of this test is not immediate after moving objects. For performance, list of collisions is updated once per frame and before the physics step. Consider using signals instead.
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</description>
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</method>
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<method name="get_inverse_inertia_tensor">
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<method name="get_inverse_inertia_tensor" qualifiers="const">
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<return type="Basis">
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</return>
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<description>
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