Merge pull request #48860 from JohnM666/fix-basis-variant-initialization

Fix RigidBody3D.get_inverse_inertia_tensor() crash
This commit is contained in:
Rémi Verschelde
2021-05-20 14:05:29 +02:00
committed by GitHub
4 changed files with 15 additions and 8 deletions

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@@ -103,7 +103,7 @@
[b]Note:[/b] The result of this test is not immediate after moving objects. For performance, list of collisions is updated once per frame and before the physics step. Consider using signals instead.
</description>
</method>
<method name="get_inverse_inertia_tensor">
<method name="get_inverse_inertia_tensor" qualifiers="const">
<return type="Basis">
</return>
<description>