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Allow setting a cubemap as default parameter to shader
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@@ -9,7 +9,7 @@
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<tutorials>
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</tutorials>
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<members>
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<member name="cube_map" type="Cubemap" setter="set_cube_map" getter="get_cube_map">
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<member name="cube_map" type="TextureLayered" setter="set_cube_map" getter="get_cube_map">
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The [Cubemap] texture to sample when using [constant SOURCE_TEXTURE] as [member source].
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</member>
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<member name="source" type="int" setter="set_source" getter="get_source" enum="VisualShaderNodeCubemap.Source" default="0">
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