Expose Basis set_orthogonal_index method as a GridMap function

This commit is contained in:
rafallus
2022-01-26 23:44:36 -06:00
committed by rafallus
parent 0c5f254956
commit da7a5653f4
9 changed files with 131 additions and 106 deletions

View File

@@ -39,6 +39,13 @@
Returns an array of [ArrayMesh]es and [Transform3D] references of all bake meshes that exist within the current GridMap.
</description>
</method>
<method name="get_basis_with_orthogonal_index" qualifiers="const">
<return type="Basis" />
<param index="0" name="index" type="int" />
<description>
Returns one of 24 possible rotations that lie along the vectors (x,y,z) with each component being either -1, 0, or 1. For further details, refer to the Godot source code.
</description>
</method>
<method name="get_cell_item" qualifiers="const">
<return type="int" />
<param index="0" name="position" type="Vector3i" />
@@ -46,6 +53,13 @@
The [MeshLibrary] item index located at the given grid coordinates. If the cell is empty, [constant INVALID_CELL_ITEM] will be returned.
</description>
</method>
<method name="get_cell_item_basis" qualifiers="const">
<return type="Basis" />
<param index="0" name="position" type="Vector3i" />
<description>
Returns the basis that gives the specificed cell its orientation.
</description>
</method>
<method name="get_cell_item_orientation" qualifiers="const">
<return type="int" />
<param index="0" name="position" type="Vector3i" />
@@ -80,6 +94,13 @@
Returns whether or not the specified layer of the [member navigation_layers] bitmask is enabled, given a [code]layer_number[/code] between 1 and 32.
</description>
</method>
<method name="get_orthogonal_index_from_basis" qualifiers="const">
<return type="int" />
<param index="0" name="basis" type="Basis" />
<description>
This function considers a discretization of rotations into 24 points on unit sphere, lying along the vectors (x,y,z) with each component being either -1, 0, or 1, and returns the index (in the range from 0 to 23) of the point best representing the orientation of the object. For further details, refer to the Godot source code.
</description>
</method>
<method name="get_used_cells" qualifiers="const">
<return type="Array" />
<description>
@@ -121,7 +142,7 @@
<description>
Sets the mesh index for the cell referenced by its grid coordinates.
A negative item index such as [constant INVALID_CELL_ITEM] will clear the cell.
Optionally, the item's orientation can be passed. For valid orientation values, see [method Basis.get_orthogonal_index].
Optionally, the item's orientation can be passed. For valid orientation values, see [method get_orthogonal_index_from_basis].
</description>
</method>
<method name="set_collision_layer_value">