mirror of
https://github.com/godotengine/godot.git
synced 2026-01-03 18:11:19 +03:00
Add a RayCast2D.cast_to editor handle
This commit is contained in:
@@ -144,6 +144,7 @@
|
||||
#include "editor/plugins/path_editor_plugin.h"
|
||||
#include "editor/plugins/physical_bone_plugin.h"
|
||||
#include "editor/plugins/polygon_2d_editor_plugin.h"
|
||||
#include "editor/plugins/ray_cast_2d_editor_plugin.h"
|
||||
#include "editor/plugins/resource_preloader_editor_plugin.h"
|
||||
#include "editor/plugins/room_manager_editor_plugin.h"
|
||||
#include "editor/plugins/root_motion_editor_plugin.h"
|
||||
@@ -6974,6 +6975,7 @@ EditorNode::EditorNode() {
|
||||
add_editor_plugin(memnew(MaterialEditorPlugin(this)));
|
||||
add_editor_plugin(memnew(ViewportPreviewEditorPlugin(this)));
|
||||
add_editor_plugin(memnew(GradientTexture2DEditorPlugin(this)));
|
||||
add_editor_plugin(memnew(RayCast2DEditorPlugin(this)));
|
||||
|
||||
for (int i = 0; i < EditorPlugins::get_plugin_count(); i++) {
|
||||
add_editor_plugin(EditorPlugins::create(i, this));
|
||||
|
||||
Reference in New Issue
Block a user