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Overhaul WebP packer and split compression options
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@@ -64,6 +64,7 @@ bool Texture2D::is_pixel_opaque(int p_x, int p_y) const {
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GDVIRTUAL_CALL(_is_pixel_opaque, p_x, p_y, ret);
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return ret;
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}
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bool Texture2D::has_alpha() const {
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bool ret = true;
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GDVIRTUAL_CALL(_has_alpha, ret);
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