Document the expected normal map coordinate system where relevant

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Hugo Locurcio
2020-05-04 22:18:05 +02:00
parent f7ca1c805b
commit d8808fba85
9 changed files with 11 additions and 0 deletions

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@@ -590,6 +590,7 @@
</argument>
<description>
Sets the tile's normal map texture.
[b]Note:[/b] Godot expects the normal map to use X+, Y-, and Z+ coordinates. See [url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for a comparison of normal map coordinates expected by popular engines.
</description>
</method>
<method name="tile_set_occluder_offset">