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Document the expected normal map coordinate system where relevant
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@@ -590,6 +590,7 @@
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</argument>
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<description>
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Sets the tile's normal map texture.
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[b]Note:[/b] Godot expects the normal map to use X+, Y-, and Z+ coordinates. See [url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for a comparison of normal map coordinates expected by popular engines.
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</description>
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</method>
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<method name="tile_set_occluder_offset">
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