Dont call nativescript callbacks if lib is not initialized

This commit is contained in:
Ruslan Mustakov
2017-08-04 21:17:33 +07:00
parent 7ac50b523b
commit d71171026f
3 changed files with 17 additions and 10 deletions

View File

@@ -155,7 +155,6 @@ String GDNativeLibrary::get_active_library_path() const {
}
GDNative::GDNative() {
initialized = false;
native_handle = NULL;
}
@@ -219,6 +218,9 @@ bool GDNative::initialize() {
library_init);
if (err || !library_init) {
OS::get_singleton()->close_dynamic_library(native_handle);
native_handle = NULL;
ERR_PRINT("Failed to obtain godot_gdnative_init symbol");
return false;
}
@@ -272,7 +274,11 @@ bool GDNative::terminate() {
OS::get_singleton()->close_dynamic_library(native_handle);
native_handle = NULL;
return false;
return true;
}
bool GDNative::is_initialized() {
return (native_handle != NULL);
}
void GDNativeCallRegistry::register_native_call_type(StringName p_call_type, native_call_cb p_callback) {