doc: Sync classref with current source

This commit is contained in:
Rémi Verschelde
2021-01-05 21:20:27 +01:00
parent 7fb212fdb6
commit d7102ac78f
4 changed files with 88 additions and 80 deletions

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@@ -1098,6 +1098,8 @@
Choose between default mode where corner scalings are preserved matching the artwork, and scaling mode.
Not available in GLES3 when [member rendering/batching/options/use_batching] is off.
</member>
<member name="rendering/quality/2d/use_camera_snap" type="bool" setter="" getter="" default="false">
</member>
<member name="rendering/quality/2d/use_nvidia_rect_flicker_workaround" type="bool" setter="" getter="" default="false">
Some NVIDIA GPU drivers have a bug which produces flickering issues for the [code]draw_rect[/code] method, especially as used in [TileMap]. Refer to [url=https://github.com/godotengine/godot/issues/9913]GitHub issue 9913[/url] for details.
If [code]true[/code], this option enables a "safe" code path for such NVIDIA GPUs at the cost of performance. This option affects GLES2 and GLES3 rendering, but only on desktop platforms.