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Don't generate empty doc sections and reduce code duplication
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@@ -9,13 +9,9 @@
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</description>
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<tutorials>
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</tutorials>
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<methods>
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</methods>
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<members>
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<member name="expression" type="String" setter="set_expression" getter="get_expression" default="""">
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An expression in Godot Shading Language, which will be injected at the start of the graph's matching shader function ([code]vertex[/code], [code]fragment[/code], or [code]light[/code]), and thus cannot be used to declare functions, varyings, uniforms, or global constants.
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</member>
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</members>
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<constants>
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</constants>
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</class>
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