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Don't generate empty doc sections and reduce code duplication
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@@ -10,8 +10,6 @@
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<link title="3D lights and shadows">https://docs.godotengine.org/en/latest/tutorials/3d/lights_and_shadows.html</link>
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<link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
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</tutorials>
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<methods>
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</methods>
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<members>
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<member name="shadow_bias" type="float" setter="set_param" getter="get_param" override="true" default="0.03" />
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<member name="spot_angle" type="float" setter="set_param" getter="get_param" default="45.0">
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@@ -27,6 +25,4 @@
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The maximal range that can be reached by the spotlight. Note that the effectively lit area may appear to be smaller depending on the [member spot_attenuation] in use. No matter the [member spot_attenuation] in use, the light will never reach anything outside this range.
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</member>
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</members>
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<constants>
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</constants>
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</class>
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