Don't generate empty doc sections and reduce code duplication

This commit is contained in:
Aaron Franke
2021-09-20 19:37:32 -05:00
parent 2d1699ef82
commit d54f2ad7ca
647 changed files with 76 additions and 2011 deletions

View File

@@ -10,8 +10,6 @@
<link title="3D lights and shadows">https://docs.godotengine.org/en/latest/tutorials/3d/lights_and_shadows.html</link>
<link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
</tutorials>
<methods>
</methods>
<members>
<member name="shadow_bias" type="float" setter="set_param" getter="get_param" override="true" default="0.03" />
<member name="spot_angle" type="float" setter="set_param" getter="get_param" default="45.0">
@@ -27,6 +25,4 @@
The maximal range that can be reached by the spotlight. Note that the effectively lit area may appear to be smaller depending on the [member spot_attenuation] in use. No matter the [member spot_attenuation] in use, the light will never reach anything outside this range.
</member>
</members>
<constants>
</constants>
</class>