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Misc changes to the GLTF module before audio PR
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@@ -30,7 +30,7 @@
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<param index="3" name="node" type="Node" />
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<description>
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Part of the export process. This method is run after [method _get_saveable_image_formats] and before [method _export_post]. If this [GLTFDocumentExtension] is used for exporting images, this runs after [method _serialize_texture_json].
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This method can be used to modify the final JSON of each node.
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This method can be used to modify the final JSON of each node. Data should be primarily stored in [param gltf_node] prior to serializing the JSON, but the original Godot [param node] is also provided if available. The node may be null if not available, such as when exporting GLTF data not generated from a Godot scene.
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</description>
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</method>
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<method name="_export_post" qualifiers="virtual">
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@@ -114,7 +114,7 @@
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<param index="0" name="state" type="GLTFState" />
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<description>
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Part of the import process. This method is run after [method _parse_node_extensions] and before [method _generate_scene_node].
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This method can be used to modify any of the data imported so far, including any scene nodes, before running the final per-node import step.
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This method can be used to modify any of the data imported so far after parsing, before generating the nodes and then running the final per-node import step.
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</description>
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</method>
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<method name="_import_preflight" qualifiers="virtual">
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