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@@ -7,7 +7,7 @@
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MultiMesh provides low level mesh instancing. If the amount of [Mesh] instances needed goes from hundreds to thousands (and most need to be visible at close proximity) creating such a large amount of [MeshInstance] nodes may affect performance by using too much CPU or video memory.
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For this case a MultiMesh becomes very useful, as it can draw thousands of instances with little API overhead.
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As a drawback, if the instances are too far away of each other, performance may be reduced as every single instance will always rendered (they are spatially indexed as one, for the whole object).
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Since instances may have any behavior, the Rect3 used for visibility must be provided by the user.
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Since instances may have any behavior, the AABB used for visibility must be provided by the user.
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</description>
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<tutorials>
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</tutorials>
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@@ -15,10 +15,10 @@
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</demos>
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<methods>
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<method name="get_aabb" qualifiers="const">
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<return type="Rect3">
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<return type="AABB">
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</return>
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<description>
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Return the visibility Rect3.
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Return the visibility AABB.
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</description>
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</method>
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<method name="get_color_format" qualifiers="const">
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