Rename Rect3 to AABB.

Fixes #12973.
This commit is contained in:
Ferenc Arn
2017-11-16 21:09:00 -05:00
parent b44cb4e3b9
commit d28763a4c1
138 changed files with 1203 additions and 1194 deletions

View File

@@ -7,7 +7,7 @@
MultiMesh provides low level mesh instancing. If the amount of [Mesh] instances needed goes from hundreds to thousands (and most need to be visible at close proximity) creating such a large amount of [MeshInstance] nodes may affect performance by using too much CPU or video memory.
For this case a MultiMesh becomes very useful, as it can draw thousands of instances with little API overhead.
As a drawback, if the instances are too far away of each other, performance may be reduced as every single instance will always rendered (they are spatially indexed as one, for the whole object).
Since instances may have any behavior, the Rect3 used for visibility must be provided by the user.
Since instances may have any behavior, the AABB used for visibility must be provided by the user.
</description>
<tutorials>
</tutorials>
@@ -15,10 +15,10 @@
</demos>
<methods>
<method name="get_aabb" qualifiers="const">
<return type="Rect3">
<return type="AABB">
</return>
<description>
Return the visibility Rect3.
Return the visibility AABB.
</description>
</method>
<method name="get_color_format" qualifiers="const">