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error debugger
shows the list of errors that happened during running the game, traces can be analyzed
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@@ -518,7 +518,7 @@ Error Main::setup(const char *execpath,int argc, char *argv[],bool p_second_phas
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}
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GLOBAL_DEF("debug/max_remote_stdout_chars_per_second",2048);
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if (debug_mode == "remote") {
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ScriptDebuggerRemote *sdr = memnew( ScriptDebuggerRemote );
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