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Document (Omni/Spot)Light ignoring Spatial's scale property
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@@ -51,6 +51,7 @@
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</member>
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<member name="light_size" type="float" setter="set_param" getter="get_param" default="0.0">
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The size of the light in Godot units. Only considered in baked lightmaps and only if [member light_bake_mode] is set to [constant BAKE_ALL]. Increasing this value will make the shadows appear blurrier. This can be used to simulate area lights to an extent.
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[b]Note:[/b] [member light_size] is not affected by [member Spatial.scale] (the light's scale or its parent's scale).
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</member>
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<member name="light_specular" type="float" setter="set_param" getter="get_param" default="0.5">
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The intensity of the specular blob in objects affected by the light. At [code]0[/code], the light becomes a pure diffuse light. When not baking emission, this can be used to avoid unrealistic reflections when placing lights above an emissive surface.
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