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Re-architect how Android plugins are packaged and handled at export time
The previous packaging format for Godot Android plugins consisted of the plugin's `gdap` config file accompanied by binaries defined in the `gdap` file. This format is now deprecated (starting with Godot 4.2), and instead Godot Android plugins are now packaged as `EditorExportPlugin` plugins. The `EditorExportPlugin` class has been updated with the following methods to provide the necessary set of functionality: - `_supports_platform`: returns true if the plugin supports the given platform - `_get_android_dependencies`: retrieve the set of android dependencies (e.g: `org.godot.example:my-plugin:0.0.0`) provided by the plugin - `_get_android_dependencies_maven_repos`: retrieve the urls of the maven repos for the provided android dependencies - `_get_android_libraries`: retrieve the local paths of the android libraries (AAR files) provided by the plugin - `_get_android_manifest_activity_element_contents`: update the contents of the `<activity>` element in the generated Android manifest - `_get_android_manifest_application_element_contents`: update the contents of the `<application>` element in the generated Android manifest - `_get_android_manifest_element_contents`: update the contents of the `<manifest>` element in the generated Android manifest
This commit is contained in:
committed by
Yuri Sizov
parent
279732539f
commit
d17811c814
@@ -307,6 +307,14 @@ const Ref<Texture2D> EditorPlugin::get_icon() const {
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return icon;
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}
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String EditorPlugin::get_plugin_version() const {
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return plugin_version;
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}
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void EditorPlugin::set_plugin_version(const String &p_version) {
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plugin_version = p_version;
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}
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bool EditorPlugin::has_main_screen() const {
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bool success = false;
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GDVIRTUAL_CALL(_has_main_screen, success);
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@@ -583,6 +591,7 @@ void EditorPlugin::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_script_create_dialog"), &EditorPlugin::get_script_create_dialog);
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ClassDB::bind_method(D_METHOD("add_debugger_plugin", "script"), &EditorPlugin::add_debugger_plugin);
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ClassDB::bind_method(D_METHOD("remove_debugger_plugin", "script"), &EditorPlugin::remove_debugger_plugin);
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ClassDB::bind_method(D_METHOD("get_plugin_version"), &EditorPlugin::get_plugin_version);
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GDVIRTUAL_BIND(_forward_canvas_gui_input, "event");
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GDVIRTUAL_BIND(_forward_canvas_draw_over_viewport, "viewport_control");
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