Merge pull request #66279 from aaronfranke/control-min-size

Revert `custom_minimum_size` type back to `Vector2` instead of `Vector2i`
This commit is contained in:
Max Hilbrunner
2022-10-19 22:40:52 +02:00
committed by GitHub
3 changed files with 7 additions and 7 deletions

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@@ -972,7 +972,7 @@
<member name="clip_contents" type="bool" setter="set_clip_contents" getter="is_clipping_contents" default="false">
Enables whether rendering of [CanvasItem] based children should be clipped to this control's rectangle. If [code]true[/code], parts of a child which would be visibly outside of this control's rectangle will not be rendered and won't receive input.
</member>
<member name="custom_minimum_size" type="Vector2i" setter="set_custom_minimum_size" getter="get_custom_minimum_size" default="Vector2i(0, 0)">
<member name="custom_minimum_size" type="Vector2" setter="set_custom_minimum_size" getter="get_custom_minimum_size" default="Vector2(0, 0)">
The minimum size of the node's bounding rectangle. If you set it to a value greater than (0, 0), the node's bounding rectangle will always have at least this size, even if its content is smaller. If it's set to (0, 0), the node sizes automatically to fit its content, be it a texture or child nodes.
</member>
<member name="focus_mode" type="int" setter="set_focus_mode" getter="get_focus_mode" enum="Control.FocusMode" default="0">