mirror of
https://github.com/godotengine/godot.git
synced 2026-01-03 18:11:19 +03:00
Simplify GDVIRTUAL_CALL calls
This commit is contained in:
@@ -571,10 +571,8 @@ void EditorPlugin::notify_resource_saved(const Ref<Resource> &p_resource) {
|
||||
|
||||
bool EditorPlugin::forward_canvas_gui_input(const Ref<InputEvent> &p_event) {
|
||||
bool success = false;
|
||||
if (GDVIRTUAL_CALL(_forward_canvas_gui_input, p_event, success)) {
|
||||
return success;
|
||||
}
|
||||
return false;
|
||||
GDVIRTUAL_CALL(_forward_canvas_gui_input, p_event, success);
|
||||
return success;
|
||||
}
|
||||
|
||||
void EditorPlugin::forward_canvas_draw_over_viewport(Control *p_overlay) {
|
||||
@@ -606,12 +604,8 @@ int EditorPlugin::update_overlays() const {
|
||||
|
||||
EditorPlugin::AfterGUIInput EditorPlugin::forward_3d_gui_input(Camera3D *p_camera, const Ref<InputEvent> &p_event) {
|
||||
int success = EditorPlugin::AFTER_GUI_INPUT_PASS;
|
||||
|
||||
if (GDVIRTUAL_CALL(_forward_3d_gui_input, p_camera, p_event, success)) {
|
||||
return static_cast<EditorPlugin::AfterGUIInput>(success);
|
||||
}
|
||||
|
||||
return EditorPlugin::AFTER_GUI_INPUT_PASS;
|
||||
GDVIRTUAL_CALL(_forward_3d_gui_input, p_camera, p_event, success);
|
||||
return static_cast<EditorPlugin::AfterGUIInput>(success);
|
||||
}
|
||||
|
||||
void EditorPlugin::forward_3d_draw_over_viewport(Control *p_overlay) {
|
||||
@@ -624,29 +618,20 @@ void EditorPlugin::forward_3d_force_draw_over_viewport(Control *p_overlay) {
|
||||
|
||||
String EditorPlugin::get_name() const {
|
||||
String name;
|
||||
if (GDVIRTUAL_CALL(_get_plugin_name, name)) {
|
||||
return name;
|
||||
}
|
||||
|
||||
return String();
|
||||
GDVIRTUAL_CALL(_get_plugin_name, name);
|
||||
return name;
|
||||
}
|
||||
|
||||
const Ref<Texture2D> EditorPlugin::get_icon() const {
|
||||
Ref<Texture2D> icon;
|
||||
if (GDVIRTUAL_CALL(_get_plugin_icon, icon)) {
|
||||
return icon;
|
||||
}
|
||||
|
||||
return Ref<Texture2D>();
|
||||
GDVIRTUAL_CALL(_get_plugin_icon, icon);
|
||||
return icon;
|
||||
}
|
||||
|
||||
bool EditorPlugin::has_main_screen() const {
|
||||
bool success;
|
||||
if (GDVIRTUAL_CALL(_has_main_screen, success)) {
|
||||
return success;
|
||||
}
|
||||
|
||||
return false;
|
||||
bool success = false;
|
||||
GDVIRTUAL_CALL(_has_main_screen, success);
|
||||
return success;
|
||||
}
|
||||
|
||||
void EditorPlugin::make_visible(bool p_visible) {
|
||||
@@ -663,20 +648,14 @@ void EditorPlugin::edit(Object *p_object) {
|
||||
|
||||
bool EditorPlugin::handles(Object *p_object) const {
|
||||
bool success = false;
|
||||
if (GDVIRTUAL_CALL(_handles, p_object, success)) {
|
||||
return success;
|
||||
}
|
||||
|
||||
return false;
|
||||
GDVIRTUAL_CALL(_handles, p_object, success);
|
||||
return success;
|
||||
}
|
||||
|
||||
Dictionary EditorPlugin::get_state() const {
|
||||
Dictionary state;
|
||||
if (GDVIRTUAL_CALL(_get_state, state)) {
|
||||
return state;
|
||||
}
|
||||
|
||||
return Dictionary();
|
||||
GDVIRTUAL_CALL(_get_state, state);
|
||||
return state;
|
||||
}
|
||||
|
||||
void EditorPlugin::set_state(const Dictionary &p_state) {
|
||||
@@ -822,11 +801,9 @@ void EditorPlugin::get_window_layout(Ref<ConfigFile> p_layout) {
|
||||
}
|
||||
|
||||
bool EditorPlugin::build() {
|
||||
bool success;
|
||||
if (GDVIRTUAL_CALL(_build, success)) {
|
||||
return success;
|
||||
}
|
||||
return true;
|
||||
bool success = true;
|
||||
GDVIRTUAL_CALL(_build, success);
|
||||
return success;
|
||||
}
|
||||
|
||||
void EditorPlugin::queue_save_layout() {
|
||||
|
||||
Reference in New Issue
Block a user