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Refactored Node3D rotation modes
* Made the Basis euler orders indexed via enum. * Node3D has a new rotation_order property to choose Euler rotation order. * Node3D has also a rotation_mode property to choose between Euler, Quaternion and Basis Exposing these modes as well as the order makes Godot a lot friendlier for animators, which can choose the best way to interpolate rotations. The new *Basis* mode makes the (exposed) transform property obsolete, so it was removed (can still be accessed by code of course).
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@@ -137,8 +137,7 @@ class SkeletonIK3D : public Node {
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FabrikInverseKinematic::Task *task = nullptr;
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protected:
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virtual void
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_validate_property(PropertyInfo &property) const override;
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virtual void _validate_property(PropertyInfo &property) const override;
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static void _bind_methods();
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virtual void _notification(int p_what);
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