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Refactored Node3D rotation modes
* Made the Basis euler orders indexed via enum. * Node3D has a new rotation_order property to choose Euler rotation order. * Node3D has also a rotation_mode property to choose between Euler, Quaternion and Basis Exposing these modes as well as the order makes Godot a lot friendlier for animators, which can choose the best way to interpolate rotations. The new *Basis* mode makes the (exposed) transform property obsolete, so it was removed (can still be accessed by code of course).
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@@ -71,6 +71,8 @@ void Camera3D::_validate_property(PropertyInfo &p_property) const {
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p_property.usage = PROPERTY_USAGE_NOEDITOR;
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}
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}
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Node3D::_validate_property(p_property);
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}
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void Camera3D::_update_camera() {
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