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add project setting for max lights and reflections in gles3
(cherry picked from commit 1a981ef268)
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committed by
Rémi Verschelde
parent
050c4dab00
commit
cf9560fdab
@@ -705,6 +705,12 @@
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<member name="rendering/limits/buffers/immediate_buffer_size_kb" type="int" setter="" getter="">
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Max buffer size for drawing immediate objects (ImmediateGeometry nodes). Nodes using more than this size will not work.
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</member>
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<member name="rendering/limits/rendering/max_renderable_lights" type="int" setter="" getter="">
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Max number of lights renderable in a frame. If more than this number are used, they will be ignored. On some systems (particularly web) setting this number as low as possible can increase the speed of shader compilation.
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</member>
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<member name="rendering/limits/rendering/max_renderable_reflections" type="int" setter="" getter="">
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Max number of reflection probes renderable in a frame. If more than this number are used, they will be ignored. On some systems (particularly web) setting this number as low as possible can increase the speed of shader compilation.
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</member>
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<member name="rendering/limits/rendering/max_renderable_elements" type="int" setter="" getter="">
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Max amount of elements renderable in a frame. If more than this are visible per frame, they will be dropped. Keep in mind elements refer to mesh surfaces and not meshes themselves.
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</member>
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